mobile learninig update part 3

Summer 2008 www.masie.com

 

K-12 education has been slow and is still more focused on laptops for kids than other mobile devices.

Many schools do not allow cell phones to be used in any way in the classroom, even into high school.

But because of the potential for incorporating learning applications, some school districts and

associations have been lobbying to remove these regulations and to make mobile learning devices

accessible as yet another learning channel.

 

New York City Public School’s Million Project

 

New York City schools have been in the news for disallowing cell phones in

schools. Parents challenged this, but the courts upheld the rules. At the time

of this writing, there is an interesting proposal on the table by an advertising

executive to the NYC Department of Education to provide one million cell

phones to students in the public school system. The phones would contain

such tools as a thesaurus; spellchecker and an extra-help tip line for each

student. Rewards and incentives such as downloads and additional minutes

would be given based upon the use of these tools, achievements and

attendance. The plan is to have the voice and text features shut off during

school hours. A pilot project for 2,500 students occurred in the spring of 2008

with marked improvements noted in achievement, engagement, attendance,

discipline, punctuality, grades and morale.

 

My Sports Pulse

 

My Sports Pulse — a joint endeavor between the University of Central Florida

(UCF) and the Ewing Marion Kauffman Foundation — is currently delivering

sports-themed scenarios to middle and high school students via mobile

devices. UCF’s Institute for Simulation and Training designed and developed

the program to utilize cutting edge technology, thematic interest, and celebrity

athlete presence in order to increase student achievement and interests in

STEM (science, technology, engineering, and math) disciplines. The program

is set up to pilot in five different geographic locations around the globe (the

United States, Sweden, United Arab Emirates, Singapore, and Uganda)

followed by a broader public launch.

 

 

Students receive a scenario — via SMS (Short Message Service) or IVR (Interactive Voice

Response) — with setup information about a scientific, mathematical, or engineering principle

grounded in a sports, fitness, or nutrition context. Students then receive five questions related to each

scenario and accumulate points in five distinct categories for answering correctly. These points are

used to build a virtual avatar in the form of a fantasy athlete — a dynamic representation of students’

performance in the program. Students receive milestone incentives (such as ringtones, tickets to

sporting events, celebrity athlete visits, etc.) as well as the chance to win a trip to major sporting

events (such as the European Cup in football or the 2008 Beijing Olympics).

 

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Augmented Reality Games for Handhelds (ARGH)

 

 

The 3-year ARGH (“Augmented Reality Simulation Games for

Mathematics and Literacy Learning with Emerging Mobile Technologies”)

project started as a collaboration among The Local Games Lab at the

University of Wisconsin System’s Academic Advanced Distributed

Learning Co-Lab, Games, Learning, and Society program at the

University of Wisconsin-Madison, Harvard Graduate School of Education,

and the Teacher Education Program at MIT. By way of the U.S.

Department of Education’s “Star Schools Program,” children are invited

into a workshop where they learn science, math, and reading skills to

solve augmented reality games.

 

The ARGH games are played with a handheld device or PDA connected

to a GPS device. Students carry PDAs as they walk around in the real

environment. As they do so, the PDA displays items such as photos,

 

video clips, text documents, and statistics. These items, which appear on the PDA, are triggered

when players walk near pre-determined GPS positions. (It is interesting to note that even though a

cell phone could be used at a potentially lower cost, their usage was not allowed by the schools.)

 

By having students learn and play in this fashion, they are more engaged than if they were in a

traditional classroom environment. They learn teamwork, and also get a beginning look at how

professionals in the real world operate. The ARGH project is also investigating other age ranges with

a series of games designed around science, problem solving, history, economics, plus a variety of

other topics.

 

Government

 

The military and government is starting to fund mobile options more heavily and to look at research

into both wearable computing and ways this can be used for knowledge management and for just-intime

learning applications. The Department of Education has been funding this same area, as has the

NSF (National Science Foundation), to look at new ways mobile devices can be used for learning

applications.

 

U.S. Army 10th Mountain Division

Vcommunicator® Mobile LC created by Vcom3D, Inc. has developed language

avatars which operate on a video iPod for soldiers to use in one-way

communication with the local population. Iraqi Arabic and Kurdish language and

culture training are available for the US Army's 10th Mountain Division in Iraq.

Pashto and Dari dialects will be available for use in Afghanistan.

 

 

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ICT Army Excellence in Leadership

 

 

The USC Institute for Creative Technologies has created the Army Excellence in

Leadership (AXL) project that focuses on accelerating leadership development.

“AXL provides an engaging and memorable way to transfer tacit knowledge and

develop critical thinking through case-method teaching, filmed storytelling and

interactive training.”

 

The Hollywood quality videos are combined with questions and an opportunity for

reflection and analysis. The leadership content has been delivered on the web

and is now being piloted on the iPod touch and iPhone.

 

National Institute of Justice

 

The US National Institute of Justice has been using iPods and iQuiz for training

and assessment. Their recent initiatives include forensic training podcasts

accessed through Really Simple Syndication (RSS) feeds. Content is made available in various

formats including text, audio, images and video for delivery to multiple mobile devices.

 

Secure Mobile Devices for the Military

 

 

The National Security Agency finalized testing for secure mobile

environment personal electronic devices from General Dynamics C4

Systems and L-3 Communications. Using these Windows Mobile devices,

secure access and communications will be available. The Sectéra® Edge™

device offers both classified and unclassified USB (Universal Serial Bus)

ports and PDA keys, a card reader, and interchangeable GSM/CDMA/Wi-Fi

capabilities.

 

 

Considerations

 

Discussions about deploying mobile learning also need to focus on both development and

deployment and the various opportunities and challenges.

 

Tools

 

Although deploying learning content for multiple devices is not without some challenges, there

increasingly are tools available to make this process easier. Those organizations with standardized

deployment of mobile devices definitely have a much easier time. Development tools from

established vendors such as Adobe offer templates and tools available for mobile, as well as testing

tools. XML-based Learning Content Management Systems (LCMS) are also making mobile

deployment options available for existing eLearning content.

 

New and old companies continue to fill the specialized voids in mobile development and delivery. The

ultimate goal for most development organizations is to develop once and deploy everywhere, but we

are not quite there yet. Vendors such as Giunti Labs and Instancy are moving quickly in that direction.

 

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With the increasing capabilities of mobile browsers and the deployment of Flash on mobile devices,

some content initially created for desktop or laptop eLearning is now also being deployed on mobile

devices. Your learning content may already operate on some mobile browsers. You might want to try

it on the mobile content test site at http://mr.dev.mobi.

 

Authoring tools such as ToolBook have announced support for delivering to the iPhone with other

platforms to follow. In addition to Flash support, look to see support for Microsoft’s Silverlight on

mobile devices with the announcement by Nokia of Silverlight support.

 

Issues/Challenges

 

The main challenges and concerns regarding mobile deployment still include screen size, battery life,

costs, and security. With new device models and increased competition, these items continue to

improve.

 

As with any new technology you integrate to support learning in your organization, several challenges

and outstanding questions can get in the way of quick and successful implementation. The top three

implementation challenges that the MASIE Consortium contacts have identified are limited resources,

organizational acceptance, and access to mobile devices. Several outstanding questions remain:

 

How do we best track/measure information that is sent and received? What, how and how

much mobile information do we track? Why track certain information? How do we track

impact?

How do we integrate mobile learning into an LMS?

How do we determine whether a mobile device is the right tool for a particular objective?

Will the mobile tool be truly usable and practical?

Security also needs to be addressed through both policies and training. Pointsec reports that in the

last six months of 2006, roughly 12,000 smartphones and other mobile devices were left in cabs in

the San Francisco and Washington DC locations. It is highly recommended that training organizations

work closely with their Information Technology departments from the beginning of any mobile learning

projects.

 

The Future

 

Although we continue to work with the tools and technologies available today,

as researchers we also need to continue to follow and explore future

capabilities for having access to information and communication methods

available to us anytime and anywhere. And at the same time, not forgetting

the basics, such as voice and text, and how they are most effectively used to

improve learning in a mobile society.

 

There is hope for less control by the US carriers with Verizon Wireless being

the first to announce opening their network to all mobile handsets and Google

forming the Open Handset Alliance, a group of more than 30 technology and mobile companies, and

developing Android, open, and free mobile platform. Additionally there was a recent announcement

 

 

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that Nokia is buying the Symbian Operating System and pledges to make Symbian open source

under the royalty-free Eclipse Public License, going head-to-head with Google. The new alliance,

called the Symbian Foundation, includes Nokia, Sony Ericsson, Motorola, AT&T, and Vodafone.

 

We continue to explore:

 

Location aware learning

Point-and-shoot learning with camera phones and 2D codes

Near Field Communications (NFC) secure transactions

Sensors and accelerometers in mobile devices in behavioral based learning (We continue to

follow and dialog with companies such as Fullpower.com in Santa Cruz, California.)

Mobile content creation (including user generated content)

Games and simulation for learning on mobile devices

While the future may look uncertain, uncertainty breeds innovation. Our lack of standards (or maybe

too many competing standards) lower mobile phone penetration, while new gadget and service

addiction may drive us to new heights. For instance, in the US, we have 7.2 Megabits/second speeds

available on our mobile phones (using a High Speed Downlink Packet Access (HSDPA) network)!

That is about the speed of 5 cable modems or DSL lines all on your mobile phone! Right on its heels

are mobile broadband solutions like WiMAX and Femto cells that can provide speeds and common

access to Wi-Fi as well. With more people still choosing their phones and services, there is room for

leapfrogging to new technology and carrier consolidation like the purchase of Alltel by Verizon

Wireless. Finally, our obsession with the latest and greatest will have a certain portion of our

population continually chasing the newest phones and applications and paving the way to financial

success for those companies that choose to innovate. An example is the carrier churn between

services like those seen in mass migration to AT&T upon release of the first iPhone.

 

Best of all, there is a long history of taking new technologies and turning them into commercial

applications that translate into successful businesses that meet consumer’s needs. We see pent up

demand for education, learning and performance solutions and the technologies to make these a

reality. If and when these trends will align perfectly with supply and demand is anyone's guess, but

smart money will be on the creativity, flexibility and dynamism that can come from anywhere in the

world, but can be translated to utility in a wealthy market capable of sustaining innovation as is the

case here in the US.

 

Published by:

The MASIE Center & The Learning Consortium

Saratoga Springs, NY 12866 USA

 

 

www.masie.com

Contact: ria@masie.com

 

 

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References

 

Abilene Christian University Connected Campus, Retrieved June 22, 2008,

Web site: http://www.acu.edu/technology/mobilelearning/index.html

 

Ambient Insight, June 22, 2008, Web site: http://www.ambientinsight.com/Default.aspx

 

Android. Retrieved November 20, 2007, Web site: http://code.google.com/android/

 

Apple. Apple Educational Products – iTunes U., Retrieved June 14, 2007,

Web site: http://www.apple.com/education/itunesu/

 

Army Excellence in Leadership (AXL), Retrieved June 23, 2008,

Web site: http://ict.usc.edu/projects/axl_army_excellence_in_leadership/

 

 

Augmented Reality Games on Handhelds (ARGH), Retrieved June 24, 2008,

Web site: http://lgl.gameslearningsociety.org/argh.php

 

Chetan Sharma: Technology & Strategy Consulting. Retrieved November 29, 2007,

Web site: http://www.chetansharma.com/usmarketupdateq207.htm

 

Colorado Technical University Online. Retrieved December 1, 2007,

Web site: http://www.ctuonline.edu/ctumobile/

 

Duke University. (2007). Duke Digital Initiative. Retrieved November 26, 2007,

Web site: http://www.duke.edu/web/ddi/projects/

 

Gartner Says Worldwide Smartphone Sales Grew 29 Percent in First Quarter of 2008, Retrieved June

17, 2008, Web site: http://www.gartner.com/it/page.jsp?id=688116

 

General Dynamics Secure Mobile Environment Portable Electronic Device (SME PED), Retrieved

November 16, 2007,

Web site: http://www.gdc4s.com/content/detail.cfm?item=32640fd9-0213-4330-a742-55106fbaff32

 

Heffernan, T (2007-11-20). The Next Big Idea: Can Advertising Save Our Schools?. Retrieved

November 23, 2007, from Esquire

Web site: http://www.esquire.com/features/best-brightest-2007/advertising1207

 

Homewood Suites by Hilton rolls out iPod Mobile Training. Retrieved November 13, 2007,

Web site: http://www.prweb.com/releases/2007/8/prweb549438.htm

 

IBM (2006). IBM helps simplify campus life with speech–enabled Web applications for mobile phones in

Wake Forest University program. Retrieved November 30, 2007,

Web site: http://www03.ibm.com/industries/education/doc/content/news/pressrelease/1534583110.html

 

LiquidTalk - increase workforce productivity with on demand application for mobile knowledge.

Retrieved November 26, 2007, Web site: http://www.liquidtalk.com

 

Merrill Lynch: Bullish on Mobile Learning, Retrieved June 23, 2008,

Web site: http://www.clomedia.com/index.php?pt=a&aid=2135

 

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Metcalf, D. (2005). mLearning: Mobile Learning and Performance in the Palm of Your Hand.

HRD Press.

 

 

mLearnopedia, Retrieved June 22, 2008, Web site: http://mlearnopedia.com

 

 

Mobile Learning at IADT Online. Retrieved November 16, 2007,

Web site: http://online.academy.edu/iadtmobile/

 

 

Montclair State University - Montclair, New Jersey, USA - Current Press Releases. Retrieved

November 11, 2007,

Web site: http://www.montclair.edu/Publications/News/NewsRelease0306rave.html

 

 

My Sports Pulse. Retrieved November 1, 2007, Web site: http://www.mysportspulse.com/index.php

 

 

National Semiconductor Equips All Employees with 30-Gigabyte Video Apple iPods. Retrieved

September 21, 2007, Web site: http://www.national.com/news/item/0,1735,1172,00.html

 

 

Nokia's Symbian Deal Rewrites The Smartphone Rules, Retrieved June 28, 2008, Web site:

http://www.informationweek.com/news/software/open_source/showArticle.jhtml?articleID=208801196

 

 

Pew/Internet & American Life Project Mobile Access to Data and Information, Retrieved June 23, 2008,

Web site: http://www.pewinternet.org/pdfs/PIP_Mobile.Data.Access.pdf

 

 

Podcasts for Professional Chefs. Retrieved November 29, 2007,

Web site: http://www.ciaprochef.com/fbi/podcasts.html

 

 

Product Details - Sectéra® Edge™ (SME PED) - Overview. Retrieved November 29, 2007,

Web site: http://www.gdc4s.com/content/detail.cfm?item=32640fd9-0213-4330-a742-55106fbaff32

 

 

Sun Mobile Learning Using iPhone / iPod Touch, Retrieved June 22, 2008,

Web site: http://www.youtube.com/watch?v=bakgX_wLt4w

 

 

The Netsize Guide 2008: "Mobile 2.0, you are in control" (ISBN NO 2-9523533-2-8 ISSN 1772-1598),

Retrieved June 22, 2008, Web site: http://netsize.com/downloads/intro.aspx

 

The New TTN Audio/Video iPod. Retrieved November 16, 2007,

Web site: http://www.ttnlearning.com/upgrade/ipod/index.html

 

 

The Million Project, Retrieved June 23, 2008, Web Site: http://droga5.com/

 

 

The Power of Mobility: How Your Business Can Compete and Win in the Next Technology Revolution,

Retrieved June 23, 2008, Web site: http://www.powerofmobility.com/

 

 

Vcom3D Provides Language & Culture Tools to Soldiers Deploying to Iraq. Retrieved November 20,

2007, Web site: http://www.vcom3d.com/blog/?p=60

 

 

Verizon to open cell network to all phones - Nov. 27, 2007. Retrieved November 29, 2007,

Web site: http://money.cnn.com/2007/11/27/technology/verizon/index.htm?postversion=2007112718

 

 

Wake Forest University MobileU (2007). Retrieved on November 30, 2007,

Web site: http://mobileu.wfu.edu/

 

 

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 mobile learninig update part 2

Summer 2008 www.masie.com

 

Sun Learning Services Mobile Learning

 

Sun Microsystems has implemented a very forward-looking

system for employee and partner training and performance

support. Training videos are available "just in time, just the right

size and exactly what they are looking for." For those without Wi-

Fi connectivity, content can be preloaded using Really Simple

Syndication (RSS) feeds through iTunes. Corporate security is

enforced in the background, only allowing access to those

authorized.

 

The user interface provides a button on the home screen to

access Sun Learning. Once within the application, there are buttons to access new content, hot

topics, specific categories, search and personal settings.

 

Additionally, Sun Learning has set up a web site for users to contribute their own content. Upon

upload, the content is automatically encoded and tagged.

 

Microsoft Corporation

 

Microsoft's Sales, Marketing, & Services Group (SMSG) Readiness team has recently deployed a

pilot project of mobile courses, and more. They have extended mobile options to include access to

product reference materials through secure mobile connections, to voice “DriveTime” broadcasts, and

to updated product information through an interactive voice response system.

 

3Com

 

 

3Com needed to supply training and performance support to internal and external

personnel and customers. The solution they arrived at was to use Palm mobile

devices to deliver learning modules on demand. The devices, called 3Com

University Learning Assistants, have features such as simple navigation, the ability

to bookmark your position in learning modules, favorites lists, knowledge checks,

graphical capabilities, and tools to update and synchronize learning modules.

 

Valero Energy

 

On the subject of just-in-time information and mobile performance support, Valero

Energy conducted a pilot study several years ago which involved the use of mobile

 

 

devices for quality inspections in the field. Employees were given handheld

devices loaded with the Microsoft Windows operating system and a touch screen interface. These

devices, which were also loaded with all the necessary documentation for quality inspection

procedures, also contained all relevant forms to be filled out using a handheld slate-oriented device.

Further focus has been placed on loading the same content and functionality onto smaller PDA

devices. This allows learning and support to be delivered exactly when the employee needs it, and

solves the problem of support when out in the field away from a PC.

 

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iPods in the Corporate Arena

 

With the ubiquitous nature of the iPod family of products,

companies are looking at podcasts as a way to defray training

costs and modernize the training process. Financial giant

Capital One even goes as far as handing out iPods to

employees enrolled in training sessions. This change from

classroom to personal education arose from the lack of time

during the workweek to physically attend training. This audio

equivalent, which allows employees to use it when and where

they desire, seems like the logical answer to this dilemma.

 

The initial test ran for 30 days, during which employees expressed their preference toward iPods. “They

[the employees] were able to multiply their time, and they gained learning that they wouldn’t have been

able to get in the classroom,” said Michael Walker, manager of learning services administrations at

Capital One University.

 

One of the first podcasts offered was a leadership development course along with a talk by Capital One

executives, as well as an audio article about leadership from the Harvard Business Review. New

employees were also given Nickel and Dimed by Barbara Ehrenreich (which details the adversities faced

by low-wage earners and their day-to-day struggle for survival).

 

Matt Schuyler, the Capital One executive vice president of Human Resources, says the early

measurements of audio learning program effects have been positive. “Their productivity is up, so literally,

we’re making more revenue and income with fewer employees.” The receipt of an iPod, he says, could

also spark employee enthusiasm. He also says iPods are just the beginning. “Picture your PDA or your

cell phone being able to receive curriculum from us,” Schuyler states, adding, “It’s just a few years away.”

 

Homewood Suites by Hilton furnished video iPods to their 5,000 to 6,000 employees at 204 locations

across the United States and Canada for a new mobile training program. Training content is organized

into playlists for use in on-the-job coaching and guidance. There are a variety of two-minute modules

highlighting specific brand skills, which will be updated as needed.

 

In the summer of 2006 National Semiconductor Corporation gave each of their 8,500 employees a 30gigabyte

video iPod. These iPods were for employees to download National training podcasts and other

employee communications.

 

Commercial Learning Content for iPods

 

 

Commercial aggregation content sites for Podcasts and other mobile learning are

becoming more commonplace. Sample sites include the following.

 

The Culinary Institute of America offers video iPod ProChef Podcast Training. The

video training not only allows for training on-the-go, but the ability to train live in

foodservice operations or also in the kitchen.

 

LiquidTalk targets mobile staff productivity with their audio and video business

content for the iPhone, iPod and BlackBerry. Their content is focused on mobile

sales enablement, learning and training, knowledge transfer, corporate and

customer communication.

 

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Total Training Network (TTN) has compiled over 300 of the best programs from over fifty vendors.

TTN’s entire library of training courses is available in both audio and video formats on an easy to use,

portable device. The courses have been organized on the iPod using Curricula (Playlists), Subjects

(Genres), Faculty Name (Artists), and Course Titles (Songs / Movies).

 

Higher Education

 

Significant pilots have been conducted with mobile devices at institutions like Wake Forest and Duke

University and for specialized disciplines like law and medicine. At a number of universities such as

Stanford, Duke and about 65 other schools iTunes University is up and running. Faculty are delivering

some of their audio and lecture-based content through that conduit.

 

Abilene Christian University

 

Abilene Christian University (ACU) in Texas will be the first university

in the nation to issue an iPhone or iPod Touch to all incoming

freshmen beginning in the Fall 2008.

 

This innovative learning experience will be closely followed to see

how these converged media devices will be incorporated into both

the classroom and the daily mobile life of the faculty and students.

 

Montclair State University

 

Montclair State University Campus Connect is a relatively new initiative that was initially created for

communication purposes, but is beginning to add learning support. All incoming students receive a

GPS-enabled phone as part of their tuition/fees. The phone has been preloaded with tools for

learning, safety, community, and campus navigation.

 

Wake Forest MobileU

 

Wake Forest was one of the first college campuses to implement a program that uses Pocket PCs

and other mobile technologies to extensively connect and improve students’ academic and social

lives. MobileU started as a pilot in 2005 and was tested initially by a group of Chemistry students,

students in the Tech House, and a group of volunteers from the student body.

 

Sprint, AT&T, IBM, and the computer science department have provided

applications for the devices, including basic voice and data plans, Wi-Fi

connections across campus to access information, and voice-driven programs

that give the status and whereabouts of various amenities on campus. MobileU

uses IBM’s WebSphere “Everyplace Multimodal Environment” to geolocate the

campus shuttles and get estimated time of arrivals and also to find out which

laundry machines are unused, instead of checking back and forth in person

waiting for one to free up.

 

The program continues to grow in its testing phases with hundreds of people

now volunteering to participate, more applications being developed, and more

devices and options being created.

 

 

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Duke University

 

In 2004 Duke University supplied original iPods to faculty

and incoming freshmen. The program was “to be

continued” and turned into an ongoing project to broaden

the usage and methods of learning including mobile

technology at Duke. Other phases of the project have

come to include collaboration with Public Radio

International (PRI) to provide radio reports as supplements

to Duke’s courses, and the distribution of Hewlett Packard

Tablet PCs to different departments. They have learned a

lot since the start and now report that “the use of portable

digital recording and portable audio playback have become

routine technologies for teaching and learning at Duke.”

 

Duke University has devoted an entire department to

integrating mobile technology into many of its classrooms, curriculums, and knowledge sharing. The

Duke Digital Initiative (DDI) has enabled students to gain access to equipment such as ultra mobile

tablet PCs, and allowed them to use their own technology (such as Apple iPods and cell phones) to

listen to class podcasts, be contacted via text messages about school alerts, and to access Webcasts

that update students about new and upcoming features to the DDI.

 

Furthering the partnership with Apple, Duke is one of the first universities to customize iTunes to

distribute lectures, symposiums, class materials, school news, and of course, music. The program is

called iTunes U and enables faculty and students to make/take course materials with them on their

iPods using Apple’s simple and popular interface. Courses have made extensive use of iTunes.

 

Podcasts, iTunes University

 

Apple Inc. continues its long-standing efforts to work with schools to enable educators to use a more

mobile approach to learning. Their iTunes U service is hosted free of charge (the schools maintain

the content) so that faculty can distribute audio and video resources such as lectures, and students

can share their own work such as independent music and podcasts. Even the sports department is

using the service to archive the recording of football games and sporting events.

 

There are currently over 50,000 educational audio and video files available from top universities,

museums and public media organizations from around the world.

 

Those who still do not have iPods or compatible MP3 players can still use iTunes and listen to the

materials burned to a CD or played on their computers.

 

 

International Academy of Design & Technology (IADT)

 

International Academy of Design & Technology Online furnishes to students with mobile

devices the capability to login and access many of the core features of the IADTOnline

virtual campus. Capabilities include access to course podcasts, course videos, school

mail, class assignments, individual grades, and faculty information. Classroom On the

Go compatibility is available for over two hundred mobile devices.

 

 

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 mobile learninig update part 1

Summer 2008 www.masie.com

 

 

Judy Brown and David Metcalf. Ph.D.

with contributions from Ria Christian of The Masie Center’s Learning CONSORTIUM

 

 

 

"We are at an inflection point for the use of mobile

communication devices. The release of new devices and

applications, including the new Apple iPhone 3G,

highlights the rapidly expanding interest in handheld

devices that are both phones and computing capable.

Our mobile telephones are evolving into platforms for

collaboration, knowledge access and performance

support. The MASIE Center is convinced that one the

next frontiers will be designing learning and performance applications that fit naturally

into our hands, pockets, purses and lives. We invite the learning field to think "out of

the box" and take an evidence-based approach to exploring these capabilities."

 

Elliott Masie, The Learning CONSORTIUM

 

Why Mobile Learning Now?

 

The “buzz” about corporate mobile learning grows louder with each day. Organizations no doubt

recognize that mobile technology for learning has merit. Handheld devices have the potential to

effectively “push” and “pull” information and deliver learning whenever/wherever employee needs

arise. Yet, despite all the excitement and curiosity, few corporations have fully embraced mobile

learning. We are left wondering: when will corporate investments catch up with all the excitement?

For what applications/circumstances does mobile learning work? We are eager to see how mobile

technologies will impact corporations globally. The potential is enormous.

 

According to market research conducted by Ambient Insight, LLC., it is estimated that “corporate and

business expenditures for mobile learning products and services in the US alone will reach over

$246.9 million by 2011.” Their research indicates that the largest demand throughout the forecast

period is for custom development services, content conversion, and media services and that the

healthcare sector accounts for 20% of the total US market for mobile learning. In their 2008-2013 US

Market for Mobile Learning Products and Services report to be released later this summer, Ambient

Insight expects to revise their mobile learning forecasts further upward. Several factors point to an

increasing commitment to mobile learning.

 

 

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The Pace of Corporate Change

 

Corporations must be more nimble than ever to compete in the marketplace; employee connectivity to

information is paramount. Change permeates each and every aspect of the corporate landscape,

including structures, processes, and strategies that must adjust regularly to support business needs.

In this information age, filled with change, it’s a more challenging environment than ever for

employees to perform. And, while it seems employees would need more time for learning to support

their productivity, they have less time to participate in formal learning activities. In the recent MASIE

Center Voice of the Learner poll, 81% of employees reported they are busier today and have less

time to focus on learning. The time is right for weaving technologies that support quick, informal,

anytime/anywhere learning into the learning landscape.

 

“Connected” and Mobile Society Embraces Cell Phones & Capabilities

 

We have grown to expect connectivity wherever we are. Cell phones are ubiquitous and are the ‘go

to’ device for staying connected. There is no doubt that we are becoming a much more mobile

society. The Netsize Guide 2008 revealed that mobile devices have penetrated over 85% of the US

population. In fact, the latest study by Pew Internet and American Life Project of 2054 adults found

that the cell phone is the technological tool Americans would have the most difficult time giving up.

That is a change from the landline, which topped the list just two years ago. The Pew research also

indicated that 62% of all Americans have some experience with mobile access to digital data and

tools away from home or work using a wireless laptop connection or with a handheld device.

 

Cell phone users are also taking advantage of the new capabilities. According to the Pew Internet and

American Life Project, text messaging utilization has increased from 41% in April 2006 to 58% today.

On a typical day, 31% of cell phone owners use text messaging and 15% use the devices’ camera

features. About 8% use the phone to play games.

 

It should be no surprise then that a large percentage of employees already access large percentages

of their email through mobile devices, when it is most convenient for them. It’s only natural that we

should seek to more fully realize the impact mobile tools can have at work in general and in our

individual work performance.

 

Technological Enablers

 

A “Perfect Storm” is driving mobile learning adoption

rates. At the same time that the user demographic is

growing, content and technology suppliers, and mobile

learning service are getting better and more innovative.

Several major technological advancements have made

learning on a mobile device more desirable and

accessible.

 

Advances in software, services and hardware are

rapidly making this possible. Device manufactures refer

to their offerings as multimedia computers rather than

cell phones. They are capable of delivering videos and

simulations in addition to text, email and voice

messaging. In the past few years input capabilities,

 

 

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battery life, storage capabilities and user interfaces have all improved – and continue to improve. In

addition, the availability of high-speed cellular networks with unlimited use plans continues to grow.

 

The enhanced browser experience on the iPhone has changed the competition and the common view

of the potential of these devices. The hype over the iPhone has definitely created excitement about

mobile device capabilities. Some of the first applications released for the iPhone were those that

support knowledge access and performance support.

 

Tools from Google, Yahoo! and others now provide optimized mobile experiences, plus enterprise

applications are beginning to respond to requests to provide mobile access and support. LMS

(Learning Management Systems), LCMS (Learning Content Management Systems) and authoring

vendors are also at the table with mobile capabilities.

 

Growing interest is obvious to us as recent presentations at conferences and events have had

standing room only audiences and we see other information requests related to mobile learning

continue to grow. We continue to publish resources on mobile learning on mLearnopedia at

http://www.mlearnopedia.com.

 

Mobile Learning: Knowledge in the Hand

 

While you may initially think of mobile learning as delivering eLearning on small

form factor devices, or often referred to as eLearning “lite”, it has the potential

to do much more than deliver courses, or parts of courses. We define mobile

learning (commonly referred to as mLearning) as all “knowledge in the hand.” It

includes the use of mobile/handheld devices to perform any of the following:

 

Deliver Education/Learning

.. Foster Communications/Collaboration

.. Conduct Assessments/Evaluations

Provide Access to Performance Support/Knowledge

Today, any number of portable devices can quickly and easily deliver and

support these functions. Cell or smartphones, multi-game devices, personal

media players (PMPs), personal digital assistants (PDAs), or wireless single-

purpose devices can help deliver coaching and mentoring, conduct

assessments and evaluations (e.g., quizzes; tests; surveys/polls; and

certifications), provide on-the-job support and access to information, education

and references, and deliver podcasts, update alerts, forms and checklists. In

these ways, mobile learning can enhance and support more traditional learning

 

 

modes, making it more portable and accessible. Mobile devices can also serve as powerful data

collection tools and facilitate the capture of user created content.

 

The future holds many experimental mobile initiatives, plus other context specific opportunities we

have not yet discovered. Included today are games, simulations, sensor-driven tracking and

feedback, location-based, and “point and shoot” learning. Our journey continues ….

 

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The US Lags behind both Europe and Asia in Mobile Learning

 

Certainly the US is behind much of Europe especially Scandinavia, Japan and other geographies that

have had a single standard in place longer and have been able to develop in a core, single and

unified path.

 

According to figures from Gartner, the global smartphone market grew 29.3 percent in the first quarter

2008, over the first quarter of 2007. In North America, smartphone sales were up 106.2 percent.

Nokia sold nearly 14.6 million smartphones, followed by Research In Motion’s (RIM) BlackBerry at 4.3

million and Apple at 1.7 million. While dominant worldwide, only a small percentage of smartphones

sold in the United States run the Symbian operating system.

 

Currently the vast majorities of devices are acquired from a carrier and are locked into what that

carrier provides. Sprint and Verizon handsets use CDMA (Code Division Multiple Access) while

AT&T and T-Mobile handsets use GSM (Global System for Mobile communications). Today phone

carriers call the shots and control the capabilities of the devices. There is some hope that this will

change in the next year. First the iPhone with all its hype has shaken up the industry and now with

Google’s Android and the Open Handset Alliance, the future looks brighter. Rather than requiring

application development based upon the device and operating system, browser delivery can also

simplify deployment.

 

However, a significant number of media integration and new technologies related to location have

some firm roots in the US and are starting to be used in conjunction with both government standards

for RFID (Radio Frequency Identification) and GPS (Global Positioning System). Some of the

standards are being implemented for safety reasons — like the e911 initiative, a mobile phone

location requirement from the government to help emergency workers pinpoint the location of a 911

call made from a cellular phone.

 

Current State of Mobile Learning

 

Below is an executive summary of a recent survey conducted at the MASIE Center that taps into

current mobile learning practices and future plans and desires across the Learning CONSORTIUM.

The data reflects the responses from over 200 members:

 

24% of respondents currently deploy some mobile learning in their organizations.

The most common transactions on a mobile device currently include placing and

receiving organizational phone calls (98%), emails (91%), and text messages (83%).

Many use mobile devices for writing/word processing (68%) and to deploy audio

podcasts (63%).

73% of mobile learning today is not integrated with an LMS.

52% of respondents use in-house resources to develop mobile learning.

53% of mobile learning initiative funding comes from a Training department.

Of the Organizations that Currently Deploy Mobile Learning

 

Nearly 80% supplied mobile devices to their employees.

70% supported the use of personal devices for mobile learning.

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Interest/Plans for Future Mobile Learning

 

38% of organizations are not currently planning any mobile learning.

26% are currently building a business case.

Popular future deployment plans for mobile devices include assessments/surveys (77%),

performance support (73%), and study aids (70%).

Members showed a significant interest in using mobile devices to provide voice recognition

(93%), display books (82%), display Flash (64%), and enter data (61%).

A wide range of implementation challenges served as obstacles to implementing a mobile

learning initiative. They include limited resources (11%), organizational acceptance (11%),

and access to mobile devices (10%).

Although not surprising, the barriers to adoption were interestingly much higher by those

organizations that had not yet implemented mobile learning, than for those who had. Lack of

standards was an issue raised as well as easy integration with an LMS. Other issues cited were

hardware related including battery life, screen size, input usability and security.

 

Practical Examples of Mobile Learning

 

Although there were a few initial initiatives using the Apple Newton in learning, it was not until 1996

and the release of the Palm Pilot and its instant access that many researchers got excited about the

potential use of mobile devices in learning. Small pilots took place, mainly in the K-12 space and

thousands of applications have been created during the past ten years.

 

Windows Mobile devices gained market share in 2000 and have been challenged by the RIM

BlackBerry in the corporate and government sector. Now that instant communications are available

through cellular and/or wireless networks, a whole new world of opportunities for mobile learning has

opened. The iPhone has also demonstrated a great user experience and has thus raised the bar for

others. In many cases, mobile access may be the first choice of learners.

 

Let’s take a look at a few mLearning examples from corporate, education, and government.

 

Corporate

 

In the corporate arena, many recognize the need for just-in-time training

and performance support and are beginning to explore mobile options. In

the medical, sales, and service areas, mobile is being used most widely.

Specific projects related to mLearning from the corporate side have

involved organization such as Merrill Lynch, Sun Learning Services,

Chrysler, Microsoft, 3Com, and Valero Energy. Podcasting has also

become widely deployed in US corporations.

 

Merrill Lynch GoLearn

 

Merrill Lynch has shared information on their successful initiative entitled

GoLearn. The initial pilot involved offering three mandated courses both

via MLU (Merrill Lynch University) and via the BlackBerry.

 

 

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Standards for delivery on the BlackBerry were established in design, technology, security and

privacy.

 

The goals of the pilot included proving the access, usage and the effectiveness of learning delivered

via the BlackBerry to the global population. Additionally they sought to:

 

Deliver training with no degradation to learning effectiveness

Achieve 25% of eligible participation

Achieve a comparable average score to the control groups and

Obtain a 10% higher completion rate in 10% less time

Over a seven-week period, the learning materials were wirelessly pushed to over 2,100 investment

bankers and select support staff.

 

The outcomes exceeded the goals. Higher scores were obtained in half the time. Bankers who

completed the training did so in 54 less minutes and tested higher on the final assessment tests than

the remainder of the firm. Mobile users also completed their training twenty days earlier than those

who trained via MLU.

 

VPs and higher leveraged the mobile materials the most. Of the 2100 eligible employees, 61%

launched the content at least once. 317 people completed 704 courses. Overall the mobile learners

obtained a 12% higher completion rate in 30% less time than the control group.

 

170 employees responded to a survey indicating:

 

99% felt the format and presentation supported the learning

100% would complete more training in this format

More than 75% praised the benefits of convenience, time management and training with no

distractions

With this successful pilot, Merrill Lynch is moving into the next phase with additional training topics

such as onboarding for new hires, ethical decision-making, performance management, market abuse,

and sexual harassment.

 

Additional results will be forthcoming, but these initial results are very encouraging.

 

Chrysler, LLC. Mobile Learning for Knowledge Management

 

Chrysler has recently undertaken a major initiative that will fundamentally shift their approach towards

learning and using mobile devices. They have enjoyed the success of courses on mobile phones and

wireless PDA devices for several years and now want to lay a foundation that will support extensive,

widespread mobile learning for their Dealerships and the representatives that support them. They will

launch a comprehensive search portal and LMS system that will track and categorize extensive

amounts of tacit Chrysler knowledge and learning content. Using a search portal, mobile users will be

able to search for answers to frequently asked questions and information that currently lies in

disparate places. All information will be centralized and searchable on the portal, as well as tracked

on their new LMS.

 

With a new foundation in place, they expect to utilize their portal to deliver various types of mobile

learning at Chrysler. This includes delivering courses, disseminating assessments and evaluations,

and regularly pushing corporate communications out to their sales force.

 

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|+| نوشته شده توسط سعيد محمودي در دوشنبه 1389/02/20  |
 

یادگیری از طریق تلفن همراه

دكتر Judy Brown و David Metcalf با مشاركت Ria Christian از مركز يادگيري كنسرسيوم masie، در نقطه منعطف براي استفاده از امكانات ارتباط سيار هستيم. گسترش ابزار و سيستم هاي جديد، كه شامل سري جديد Apple iphone 3G ، افزايش سريع و قابل توجه، تقاضا در زمينه وسايل قابل حمل را برجسته تر مي كند، كه هم توانايي و كاربرد تلفن و محاسبه را دارند.

تلفن همراه در حال فرافكني بيشتر در زمينه هاي اجراي بر همكاري و ارتباط هر چه بيشتر ما بين دسترسي به دانش و پشتيباني اجرايي است.

مركز MASIF به اين نتيجه رسيده ايت كه پيشگامان آينده ابزارهاي يادگيري و اجرايي را طراحي خواهند كرد كه طبيعتاً متناسب با دست ما، حد مالي ما وزندگي ما باشد. ما رشته يادگيري را بنيان زده ايم تا كه بيرون از چارچوب فكر كنيم و يك نگرشي، بر اساس اطلاعات، به كتوش و شناسايي توانايي ها داشته باشيم.                               Elliott massif

حالا چرا يادگيري از طريق تلفن همراه؟

هر روزه، زمزمه هايي مربوط به سازمان يادگيري از طريق تلفن همراه در حال گسترش است. سازمان ها بدون تردي به اين نتيجه رسيده اند كه فناوري تلفن سيار، در امر يادگيري داراي مزيت هايي است. وسايل قابل حمل داراي پتانسيل مؤثر داد و ستد اطلاعات و ارائه يادگيري در هر جاي و هر زماني كه كاركنان احساس نياز كنند، هستند. بله. علي رغم تمام هيجانات و كنجكاوي ها، نهادهاي اندكي، تماماً يادگيري از طريق تلفن همراه را پذيرفته اند كه باعث تعجب ما است. چه وقت يك نهاد حاضر به سرمايه گذاري در اين زمينه است؟ براي چه اهدافي يادگيري از طريق تلفن همراه مؤثر است؟ ما مشتاق هستيم تا ببينيم كه چطور تكنولوژي تلفن همراه بر روي سازمان هاي جهاني تأثير مي گذارد. پتانسيل فراواني موجود است.

بر اساس تحقيق انجام شده توسط Ambient in sight , LLC تخمين زده شده است كه هزينه هاي شركت ها براي يادگيري فرآورده هاي تلفن همراه و سروسي هاي آن، فقط در امريكا بالغ بر 9/ 346 ميليون دلار تا سال 2011 است.

تحقيق آن ها، نشان مي دهد كه بيشترين تقاضا در خلال اين دوره پيش بيني شده، نربوط به توسعه ي سرويس هاي حقوقي، محتويات مكالمات و سرويس هاي تلويزيوني است و اينكه بخش مراقبت هاي بهداشتي تنها 20% از تمام بازار امريكا براي يادگيري از طريق تلفن همراه را به خود اختصاص داده است. از 2008 تا 2013، بازار امريكا، اعلام كرد كه افزايش يادگيري از طريق فناوري موبايل و خدمات آن را شاهد بوده اند و Ambient in sight  ، در نظر دارد تا كه پيش بيني هاي خود را درباره ي فراگيري موبايل اصلاح كند. عامل هاي متعددي براي افزايش يادگيري از طريق تلفن همراه اشاره شده است.

مرحله تغيير شركت

شركت ها مي بايست مهارت بيشتري براي رقابت در بازار از خود نشان بدهند. ارتباط كاركنان اطلاعات، خود يك فضيلت است. تغيير به همه جنبه ها و بخش هاي شركت رخنه مي كند كه شامل ساختارها، فرآيندها و استراتژي هايي كه بايد مرتباً اصلاح شوند تا نيازمندي هاي تجارت پشتيباني شده در اين عصر اطلاعات، مملو از تغيير، اين يك محيط چالشي براي كاركنان كه زمينه فعاليتشان است، و در حالي كه اين صور به نظر مي رسد كه كاركنان ممكن است به وقت بيشتري براي يادگيري احتياج داشته باشند، آن ها وقت كمي براي شركت در فعاليت هاي رسمي يادگيري دارند. اخيراً MASIF Center voice of the learner ، 81% از كاركنان ابراز داشته اند كه آن ها امروز مشغول تر (وقت كم تر) هستند و وقت محدودي براي تمركز يادگيري دارند. اين زمان مناسبي براي موج تكنولوژي است تا كه يادگيري سريع، غير رسمي و بدون محدوديت زماني و مكاني را ارائه كند.

ارتباط و جامعه سيار، گوش هاي سيار و توانايي هاي آن ها را در بر مي گيرد.

ما به طوري بزرگ شده ايم كه انتظار داريم در هر جايي در دسترس باشيم، گوشي هاي همراه در همه جا موجود هستند و وسيله ي آسان براي د ردسترس بودن ترديدي وجود ندارد كه ما در سال هر چه بيشتر جامعه همراه و جامعه يي مه مملو از گوشي ها همراه شدن هستيم.

در سال 2008، Net size اعلام كرد كه وسايل همراه به 85% جمعيت امريكا رفته است. در حقيقت، تازي ترين مطالعات انجام شده توسط Pew Internet و پروژه ي زندگي امريكا بر روي 2054 نفر، يافته شد كه گوشي همراه يك وسيله ي تكنولوژي است كه امريكايي ها، بيشترين مشكلات را در صورت استفاده فكر و منش دارند. كه يك تغيير از land line است كه درست 2 سال قبل بهترين بررسي را داشت. تخمين PEW همچنين نشان داد كه 62% از مردم امريكا، تجربه اي در خصوص دسترسي به اطلاعات از طريق تلفن همراه و ابزارهاي دور از خانه و محل كار، با استفاده از يك لب تاپ بي سيمي و يا يك وسيله قابل حما، را دارند.

استفاده كنندگان از تلفن همراه از توانايي هاي جديد، سود مي برند. طبق، PEW آنلاين و پروژه ي زندگي امريكايي، استفاده از پيام هاي متني از 41% در آوريل 2006 به 58% در حال حاضر افزايش يافته است. در يك روز معمولي 31% از صاحبان تلفن همراه از ارسال پيام متني و 15% از ابزاري مانند دوربين تلفن استفاده مي كنند و در حدود 8% از گوشي براي بازي كردن بهره مي گيرند.

پس جاي تعجب ندارد كه درصد عظيمي از كاركنان از طريق وسايل تلفن همراه به ايميل هاي خود دسترسي پيدا مي كنند، چون اسان ترين روش استفاده از تلفن همراه است.

طبيعتاً بهتر اين است كه ما تأثير وسايل همراه كه مي توانند بر كاركرد چه در سطح كلي و چه در سطح انفرادي داشته باشد، تأثير بگذارد. را كاملاً تشخيص بدهيم.

تواناگري هاي تكنولوژي

يك طوفان كامل (حركت طوفان مانند) در حال تغيير درصد يادگيري از طريق تلفن همراه است. همزمان كه متقاضيان به صورت آماري در حال رشد هستند، تهيه كنندگان تكنولوژي و سرويس هاي يادگيري سيار در حال بهبود هستند و ابتكار بيشتر را از خود نشان مي دهند.

پيشرفت تكنولوژي، يادگيري از طريق وسايل همراه را بيشتر امكان پذير مي كند.

پيشرفتهايي در نرم افزار، خدمات و سخت افزار، سريعاً در حال مهيا كردن آن هستند. سازندگان به محصولات خود به عنوان يك كامپيوتر چند منظوره اشاره مي كنند تا يك تلفن همراه، آن ها قادر به تحويل پكيپ هاي ويدئويي و همزمان متن و ايميل و پيام هاي صوتي هستند.

عمر باطري ها، قابليت ذخيره سازي و قابليت دسترسي كاربر، همه پيشرفت كرده اند و هنوز نيز پيشرفت مي كنند. به علاوه، قابل دسترس بودن شبكه هاي موبايلي پر سرعت با قابليت شارژ نامحدود در حال افزايش است.

تفزتيش تجارت جست و گريخته در iphone رقابت و ديدگاه عموم راجع به پتانسيل چنين ابزارهايي (موبايل) را تغيير داده است. اعتياد به iphone يقيناً هيجان زيادي ظرفيت موبايل ها بوجود آورده است.

بعضي از اولين برنامه هاي كاربردي كه براي iphone عرضه شد، آن دسته از برنامه ها بودند كه روي دستيابي به علم و تأمين كاركرد كار مي كردند.

ابزارهايي از Yahoo , Google و بقيه، اكنون تجارب بهينه اي را فراهم مي كنند، و علاوه بر آن، برنامه هاي كاربردي مهم در حال شروع به پاسخ دادن به تقاضاها و Lcms (سيستمهاي مديريت مندرجات يادگيري) و نويسنده هاي آماتور نيز در حيطه قابليتهاي موبايل هستند.

در حال حاضر افزايش علاقه در ارائه مطالب در كنفرانس ها در حال افزايش است و ما مي توانيم كه ديگر تقاضاهاي اطلاعاتي كه به يادگيري از طريق موبايل مربوط مي شوند در حال تفزايش است. ما به انتشار منابع هاي در حيطه يادگيري از طريق موبايل در سايت زير ادامه مي دهيم:

http://www.mlearnopedia.com

 

يادگيري از طريق موبايل: علم در دست

در حالي كه ممكن است شما در آغاز به موبايل به عنوان يك عامل تحويل دهنده elearning در يك دستگاه كوچك بيانديشيده، يا بعضي اوقات به آن به عنوان دستگاه، elearning “برجسته” ياد كنيد، اين پتانسيلي بيش تز يك روش يا قسمتس از يك جريان براي پيشرفت است. ما آموزش از طريق موبايل (كه عموماً به آن mlearning اطلاق مي شود.) را به عنوان “علم در دست” مي پنداريم. اين استفاده از موبايل/ وسايل قابل حمل براي اجراي هر كدام از موارد زير را شامل مي شود:

-      تحويل دادن آموزش / تحصيل

-      پرورش دادن همكاري / ارتباطات

-      هدايت كردن تشخيص/ ارزيابي

-      ايجاد دسترسي با علم / تأمين اجرا

امروزه، هر نوع وسيله قابل حمل مي تواند به سرعت و با راحتي اين كارها را تأمين كند يا تحويل دهد. موبايل ها يا موبايل هاي هوشمند، وسيله هاي چند منظوره (بازي و ... ) مدياپليرهاي شخصي (PMPS)، دستيار شخصي ديجيتال (PDAS) يا وسيله هاي تك منظوره مي توانند به كمك مربي گري، هدايت كردن تشخيص و رازيابي (يا غير، كوييزها، تست ها و ... ) بشتابند، ايجاد تأمين و دسترسي به اطلاعات در هنگام كار، تحصيل و مراجعات علمي و ادبي و به روز رساني هشدارها، فرم ها و فهرست مطابقت ها نيز در اين حوزه قرار دارد. در اين راه ها، آموزش از طريق موبايل مي تواند مدل هاي آموزشي سنتي بيشتري را تأمين و تسهيل سازد. كه آن را به وسيله اي بيش از پيش قابل دسترسي در همه جا و اوقات تبديل مي سازد. موبايل ها همچنين مي توانند به عنوان كلكسيوني از وسائل اطلاعاتي قدرتمند و تسهيل كننده در تسخير گرفتن متن هاي ساخته شده توسط كاربر به كار گرفته شوند.

آينده ابتكارات تجربي زيادي در زمينه موبايل دارد علاوه بر چيزهايي كه ما هنوز آن ها را كشف نكرده ايم. كه در امروزه شامل بازي ها، شبيه سازي ها، سنسورهاي حركتي، ماشين ها و بازخورد سنسورها، يادگيري “هدف و پرتاب” مي شود.

سفر ما ادامه دارد ...

عقب ماندگي US (امريكا) نسبت به آسيا و اروپا در آموزش از طريق موبايل:

يقيناً امريكا بعد از بيشتر اروپا بويژه اسكانديناوي و ژاپن و بقيه مناطق جغرافيايي كه يك استاندارد ثابت داشته اند و قادر بوده اند كه در يك مسير متحد شده، منفرد و دروي پيشرفت كنند قرار دارد.

بر طبق شكل هايي از Gartner، بازار جهاني موبايل هوشمند 3/29 درصد در 4/1 اول 2008 پيشرفت داشته است (بيش از 4/1 اول 2007). در امريكاي شمالي، فروش موبايل هوشمند 2/106 درصد افزايش داشته است.

نوكيا نزديك به 6/14 ميليون فروش داشته است كه با تحقيقاتي، Black Berry، 3/4 ميليون و Apple 7/1 ميليون فروش داشته است. همان طور كه به صورت پهناور، موبايل حكم فرماي جهان است، فقط درصد كمي از موبايل هاي هوشمند كه با سيستم عامل Symbian كار مي كنند در ايالات متحده به فروش رفته است.

در حال حاضر اكثر وسايل (موبايل ها و ...) از يك عامل درست مي شوند و فقط به هر چه آن سيستم عامل توليد مي كند، وابسته است.

وسيله هاي دستي پرسرعت از CDMA (دسترسي چندگانه بخش كد) استفاده مي كنند در حالي كه AT و T و T-mobile ها از GSM (سيستم هاي جهاني براي ارتباطات موبايلي) استفاده مي كنند. امروزه سيستم موبايل ها، ظرفيت آن ها را كنترل مي كند. اميدي وجود دارد كه اين در سال بعد عوض خواهد شد. ابتدا IPHONE با تمام ويژگي هاي فوق العاده اش صنعت را لرزاند و اكنون با google و پيوستگي موبايل، آينده روشن تر به نظر مي رسد. علاوه بر نياز به پيشرفت برنامه هاي كاربردي كه بر پايه سيستم عامل موبايلهاست، تحويل اينترنتي و دسترسي اينترنتي نيز مي تواند در گسترش آسان شدن تأثير داشته باشد. اما با اين وجود شمار عظيمي از مجتمع هاي مديا و تكنولوژي هاي جديد كه به محل مربوط مي شوند و بعضي ريشه هاي محكم در ايالات متحده در حال شروع استفاده از پيوند ميان استانداردهاي دولت براي RFID (تطبيق فركانس راديو) و GPS (سيستم مكان يابي جهاني) هستند. بعضي از استانداردها براي دلايل امنيتي ابزاري شده اند مانند e911 برجسته كه يك نياز مكان يابي تلفني از دولت براي كمك به كارگزان در مواقع اضطراري است كه كارگران براي استفاده از آن با يك موبايل با 911 تماس حاصل مي كنند.

وضعيت موجود آموزش از طريق موبايل:

در زير يك خلاصه اجرا شده از تحقيقات حاضر در حيطه تمرينات آموزش از طريق موبايل و نقشه هاي آتي و آرزوهاي در حيطه آورده شده است. داده هاي زير حاصل نظرات بيش از 200 عضو است.

-      24 درصد افراد در حال حاضر كمي آموزش از طريق موبايل در سازمان خود قرار مي دهند.

-      بيشترين تراكنش عمومي در يك موبايل در حال حاضر شامل قرار دادن و دريافت كردن تماس هاي سازماني (98%)، ايميل ها (91%)، و پيام هاي متني (83%) مي شوند.

-      خيلي از افراد از موبايل براي نوشتن يا برنامه هاي نوشتني (68%) و يا براي گوش كردن به فايل هاي صوتي (63%) استفاده مي كنند.

-      73% آموزش از طريق موبايل امروزه با LMS نيست..

-      52% افراد از منابع درون خانه خود براي پيشرفت آموزش از طريق موبايل استفاده مي كنند.

-      53% سرمايه آموزش از طريق موبايل ابتكاري از يك سازمان فرهنگي است.                مربوط به سازمان هايي كه در حال حاضر آموزش از طريق موبايل را گسترش مي دهند.

-      تقريباً 80% براي كاركنان خود موبايل تهيه كرده اند.

-      70% استفاده شخصي از موبايل براي آموزش از طريق موبايل را اأمين كرده اند.           علايقات و موارد جالب و برنامه هاي آينده براي آموزش از طريق موبايل.

-      38% سازمان ها در حال حاضر هيچ برنامه اي براي آموزش از طريق موبايل ندارند.

-      26% در حال حاضر يك مورد تجاري مي سازند.

-      برنامه هاي توسعه اي مردم پسند در آينده براي موبايل شامل ارزيابي/ تحقيق ها (77%)، تأمين كاركرد موبايل (73%) و مطالعه كمك رساني (7% مي شوند.)

-      افراد از خود يك علاقه قابل توجه در استفاده از موبايل براي تشخيص صدا (93%)، نمايش كتاب ها (82%)، نمتيش فلش ها (64%) و وارد كردن داده ها (61%) نشان مي دهند.

-      گستره ي زيادي از چالش ها به عنوان موانعي براي اجراي يك آموزش از طريق موبايل ابتكاري هستند. آن ها شامل منابع محدود (11%)، پذيرش سازماني (11%)، و دستيابي به موبايل (10%) مي شوند.

گرچه زياد غافلگير كننده نيست اما موانع براي مقبوليت اكثراً توسط سازمان هايي كه آموزش از طريق موبايل را اجرا نكرده اند نسبت به كساني كه شروع كرده اند بيشتر است. كمبود استانداردها مطلبي بود كه به خوبي مجتمع سازي با LMS قد برافراشت. بقيه موضوعات گفته شده شامل مطالب مربوط به سخت افزارها مانند عمر باطري ها، اندازه صفحه، قابليت قرار دادن و امنيت است.

مثال هاي كاربردي از آموزش از طريق موبايل:

با وجود اينكه چند ابتكار آغازي وجود داشت كه در آموزش از Apple Newton استفاده مي كردند، اما اين تا 1996 يعني تا انتشار palm pilot و دسترسي آسان و سريعش كه بسياري از محققان را درباره ي پتانسيل استفاده از موبايل در آموزش شگفت زده كرد، نبود. آزمايش هاي كوچكي رخ داد (به طور عمده در فضاي k-12 ) و هزاران برنامه كاربردي در طول 10 سال اخير اختراع شده اند.

موبايل هاي تحت windows در سال 2000 بازار را به دست گرفتند و RIM BLACK BERRY به رقابت با آن ها در بخش هاي شركتي دولت برخاستند. اكنون اين ارتباطات سريع از طريق شبكه هاي موبايلي و بي سيم قابل دسترسي اند كه بدان وسيله دنياي جديدي از فرصت هايي براي آموزش از طريق موبايل ايجاد شده است. در بسياري موارد، دسترسي با موبايل ممكن است اولين انتخاب يادگيرندگان براي آموزش باشد.

بياييد با هم نظري بر مثال هايي كاربردي در حيطه موبايل از تحصيلات، دولت و شركت ها بياندازيم.

شركت: در حيطه شركت ها، بسياري نياز به موقع از آموزش و تأمين كاركرد را درك مي كنند و شروع به اكتشاف كردن در حيطه گزينه هاي موبايل كرده اند.

در پزشكي، خريد و فروش، مناطق سرويس دهنده، موبايل به طور گسترده استفاده مي شود. پروژه هاي ويژه اي كه مربوط به آموزش از طريق موبايل از شركت ها شامل سازمان هايي از قبيل Merrill Lynch ، سرويس هاي sun learning ، Chrysler ، Microsoft ، 3com و Valero Energy مي شوند. پادكست ها نيز به طور گسترده در شركت هاي ايالت متحده مورد استفاده قرار گرفته اند.

Merrill Lynch Go learn

 Merrill Lynch اطلاعاتشان را در مورد موفقيت هاي ابتكاري شان كه به آن عنوان Go learn داده اند را انتشار داده اند.

دستگاه آغازي شامل ارائه 3 روش اختيار هر دو بوسيله ي MLV (دانشگاه Merrill Lynch ) و بوسيله ي Black Berry بود.

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